We recently came across a unique game titled ‘Up Left Out’ that was launched on iOS platform and got in touch with the developers of this fun game. Here is our interview with Maciej Targoni, where we get an in-depth glimpse at this game and some interesting aspects of game development:
Tell us a bit about your game and what was it that inspired you to make this game?
Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?
The game was called “Free”, because of freeing elements on the board. It supposed to be a joke – free game for 1$ 😉 But Apple rejected it due to keywords similarity. So I had to change it, in 5 minutes I decided to go with “Up Left Out”.
The artwork of this game is simply gorgeous. What sort of thought process went behind that?
Simplicity. When I make games I mainly focus on game mechanics and graphic has to serve that but also be pleasant to look at.
What was the major challenge in developing this game?
I had hard time finding puzzle features that worked with the basic unlocking mechanic. Adding thin moving walls was a breakthrough.
Any in-game secrets that could be easter eggs for players to discover?
Will there be any addition or exciting new updates for the game in the near future?
Nope, I’m a solo developer with limited time. I focus on creating a new game every few months. So I decided to keep my games cheap and not updated to accomplish that.
How much time did it take to get this game developed and what can players expect in updates for this game?
I started looking for a prototype in December. I had a working one in January – playing it felt good, so I went with it. Whole development till release took 7 months.
What are your future plans as a game developer?
For now I’ll keep making these small puzzle games. I really enjoy looking for new ideas and exploring them, and these type of tiny projects enables that.
How long have you been developing games and what is the most enjoyable aspect of game development according to you?
Its around 6 years now since I made a first sprite to move 😉 After 3 years I started making living out of it. I love a design process the most – trying out new ideas, seeing how they play, removing it all and checking something else. And working alone is also nice. It allows me to travel and pursuit my other passions.
How many people worked on the development of this game and any interesting dev stories?
Just me and Wojciech Wasiak who made a sound and music for it.
What are your personal favourite games?
Lately ( last 3 years 😉 ) FTL, PUBG, This War of Mine, Witcher 3, PES and new Zelda.
Any message for our readers?
If you are a puzzle games fan, please check out my games and tell me
what you think.