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Storm In A Teacup iOS Developer Interview With Cobra Mobile

We recently came across a unique game titled Storm In A Teacup that was launched on iOS platform and got in touch with the developers of this fun game. Here is our interview with Cobra Mobile where we get an in-depth glimpse at this game and some interesting aspects of game development:

Tell us a bit about your game and what was it that inspired you to make this game?

We actually made Storm in a Teacup quite a few years ago. We had the idea for a platform game but wanted to add a unique
feel and visual style, a mix up of a platform game, physics and puzzles. A few months ago we decided to re-master the game
as it was such a great game we wanted to make the visual pop by making them all retina and tweaking the game-play.
Storm in a Teacup
Storm in a Teacup
Developer:
Price: $2.99+

Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?

Naming came really easy, the initial idea had this cool guy in a teapot and once we had the backstory of Storm’s brother
creating the world for him to explore, the name Storm in a Teacup just really fell into place.

The artwork of this game is simply gorgeous. What sort of thought process went behind that?

We wanted to create an original look, once we had the main character defined, the world around him feel very easily
into place. The mix of land, sea and underground themes also added a level of difference between levels.
We wanted the game to have it’s on original visual style to really stand-out. The colour palate we choose was there to.

What was the major challenge in developing this game?

The major challenges we’re getting it finished and making sure we had enough levels and overall content in. We added
a big update after release to tweak the game icon and then we added bonus levels to really ramp up the puzzles but
also the difficulty to keep the core players, playing.

Any in-game secrets that could be easter eggs for players to discover?

None really, the main aim for players first time round is to try and complete the levels, then players realise that getting
all the stickers in the levels unlocks customization abilities (or they can unlock through iAP). Hardcore players will try to
perfect every level which is very challenging but can be done!

Will there be any addition or exciting new updates for the game in the near future?

The biggest update planned so far was the current re-master of the game. Storm is also heading to 2 new gaming
platforms this year so that will be great to see him being discovered by new players.

How much time did it take to get this game developed and what can players expect in updates for this game?

The original game took about 9 months to complete

What are your future plans as a game developer?

More games, better games, more games. We’re just about to launch some games on Nintendo Switch which is super
exciting. We have a raft of new games on Mobile in development which are pretty neat and we’re currently prototyping
new IP for both those platforms as well.

How long have you been developing games and what is the most enjoyable aspect of game development according to you?

Cobra has been making games for over 12 years. The most enjoyable part is coming up with an idea and watching the
development team turn that into a fully developed product that people love to play.

How many people worked on the development of this game and any interesting dev stories?

The game only had 3 people working on it. We like to work in small focused teams.

What are your personal favourite games?

My favourite games change all the time, on PC it’s got to be the heavy weight that is CoD but on mobile its
a lot more tricky, I love all Cobra’s games, I mean who doesn’t love Red’s Kingdom or Storm in a Teacup but
I also love Bloons TD 5, Color Switch and Charm King, that’s the beauty of mobile there’s so many awesome
games right there at your fingertips.

Any message for our readers?

Play more and try more. I’d love more people to play Storm in a Teacup and discover the games world but I
also think it’s important for people to play more, you’ll discover some amazing stuff out there.

AppStore Download:

Storm in a Teacup
Storm in a Teacup
Developer:
Price: $2.99+
  • Storm in a Teacup Screenshot
  • Storm in a Teacup Screenshot
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  • Storm in a Teacup Screenshot
  • Storm in a Teacup Screenshot
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  • Storm in a Teacup Screenshot
  • Storm in a Teacup Screenshot
  • Storm in a Teacup Screenshot
  • Storm in a Teacup Screenshot
  • Storm in a Teacup Screenshot
  • Storm in a Teacup Screenshot

User reviews:

 

iosadmin
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