Tell us a bit about your game and what was it that inspired you to make this game?
feel and visual style, a mix up of a platform game, physics and puzzles. A few months ago we decided to re-master the game
as it was such a great game we wanted to make the visual pop by making them all retina and tweaking the game-play.
Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?
creating the world for him to explore, the name Storm in a Teacup just really fell into place.
The artwork of this game is simply gorgeous. What sort of thought process went behind that?
into place. The mix of land, sea and underground themes also added a level of difference between levels.
What was the major challenge in developing this game?
a big update after release to tweak the game icon and then we added bonus levels to really ramp up the puzzles but
also the difficulty to keep the core players, playing.
Any in-game secrets that could be easter eggs for players to discover?
None really, the main aim for players first time round is to try and complete the levels, then players realise that getting
all the stickers in the levels unlocks customization abilities (or they can unlock through iAP). Hardcore players will try to
perfect every level which is very challenging but can be done!
Will there be any addition or exciting new updates for the game in the near future?
platforms this year so that will be great to see him being discovered by new players.
How much time did it take to get this game developed and what can players expect in updates for this game?
What are your future plans as a game developer?
exciting. We have a raft of new games on Mobile in development which are pretty neat and we’re currently prototyping
new IP for both those platforms as well.
How long have you been developing games and what is the most enjoyable aspect of game development according to you?
development team turn that into a fully developed product that people love to play.
How many people worked on the development of this game and any interesting dev stories?
What are your personal favourite games?
a lot more tricky, I love all Cobra’s games, I mean who doesn’t love Red’s Kingdom or Storm in a Teacup but
I also love Bloons TD 5, Color Switch and Charm King, that’s the beauty of mobile there’s so many awesome
games right there at your fingertips.
Any message for our readers?
Play more and try more. I’d love more people to play Storm in a Teacup and discover the games world but I
also think it’s important for people to play more, you’ll discover some amazing stuff out there.