Recently we got in touch with a new indie developer on the scene who has launched “Shut The Window” which is based on a simple concept of opening windows in a certain time. Here are the excerpts of the interview with Pratik Luharuka, the Founder of Pixel Drop Studios.
Tell us a bit about Shut The Window and what was it that inspired you to make this game?
Shut the Window is based on a simple concept of variable rewards. It is a very simple concept where you just have to shut opening windows within the time limit. We meant for it to be the perfect game for when you have two minutes sitting on the toilet seat.
The game has a very Amsterdamesque feel to it. What is the reason for that and what makes it so appealing for the theme of the game?
That’s cause all windows are from Amsterdam. When we were discussing the concept with our lead illustrator, she was just adamant to do Amsterdam. She had previously been there a while back and had been harping about it ever since. I think she saw this as just the perfect opportunity to express her love for it. We’re grateful she did.
The artwork of this game is simply gorgeous. What sort of thought process went behind that?
All the windows are based on actual windows of Amsterdam. Many are from very famous and culturally significant buildings. We took direct inspiration from Jose Guizar of Windows of New York fame. Really cool website. Check his illustrations here.
What was the major challenge in developing this game?
We had a self imposed time limit of roughly a month. We had decided we would complete everything in this time period. We did eventually stretch it to 45 days, but we more or less, got it sorted. It’s funny how it’s the little things that always take up most of your time.
Any in-game secrets that could be easter eggs for players to discover?
None. Just keep playing!
This game was also featured by Apple on home page of AppStore. How did it feel and how were the sales on the game before and after the feature?
The number one feeling – relief. It was a validation of our efforts of so many years. We feel we’re headed in the right direction and we really want to use this as a stepping stone for greater things. Sales definitely did pick up. I mean getting banner feature is everything right? Everyone landing on the App Store gets to see your game first. It is an incredibly humbling feeling.
You have also developed Quote Codes which is also available on Android. Any plans to get Shut The Window on Android too or is it going to be iOS exclusive and why?
Not at the moment. We’ve concentrated our efforts on releasing another free version on iOS itself. We’ll look into android later. We’re still very unsure of how the android marketplace works to be honest. That is the number one reason that we have not yet allocated resources in that department.
What are your future plans as a game developer?
Well, make bigger and better games. Make them more beautiful. Learn from each mistake and each release and apply them in the next game. We’re confident we will get there. We have the talent and the work ethic to get there.
How long have you been developing games and what is the most enjoyable aspect of game development according to you?
I think it’s been over 3 years now for us. We’re a very small studio and we aim to keep it that way. We enjoy having similar minded people around us, bounce off ideas and try new things always. There’s this popular saying, ‘If you really love your work, you’ll never feel it is work.’ I think the most amazing aspect is how much flexibility it gives you. All you need is your head, your computer and an internet connection. You can do this anywhere, anytime. We really do live in amazing times.
Have you developed the game solo or you have a team working with you?
We are a team of four as of now. Two designers and co founders, a developer and an illustrator. We also have a sound guy you can say. We’re spread all over.
What are your personal favorite games?
All puzzle games basically. We are big fans of beautiful visuals and innovative gameplay. We especially like the small quirky ones. It’s perfect for the mobile platform. One game that is a source of inspiration would be Threes! We just adore that one.
Any message for our readers?
Well, first of all thank you for all your support. For those of you who haven’t seen our games, do check out our titles Quote Codes and Shut the Window. We are confident you will love them. We’re coming up with a new game called Tuta Tuk Tuk soon. Hope you will welcome that one with open arms. Thank you, once again, for all your love.