We recently came across a unique game titled Dishpig! that was launched on iOS platform and got in touch with the developers of this fun game. Here is our interview with the developer where we get an in-depth glimpse at this game and some interesting aspects of game development:
Tell us a bit about your game Dishpig and what was it that inspired you to make this game?
Dishpig is fast paced shape fitting game. It is inspired by my time as a dishwasher (i.e. a dishpig) in a few busy kitchens. The last time I did it I noticed that there was a certain gameiness to the work, especially when you get good enough to get into “the zone” so to speak.
Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?
The name actually was my first choice. It seemed short and descriptive. I was a little hesitant though since it is sort of slang/derogatory term and is specific to the industry. However, I have found there is always possible issues with naming a game so you just go with your gut and I figured at least some folks would get a chuckle.
What sort of thought process went behind the artwork of this game?
I am a solo developer who doesn’t currently contract out artwork (I would like to, but I would like to have a bit more solo success first). So one of the big things that goes through my mind is what is within my skillset, and what is possible with my tools without too much additional programming work.
Dishpig! is also a bit different from other projects, though, since I actually worked within the bounds of a defined palette. Even more curious is the palette is based on the Constellations dress by Dior. On a side note, becareful where your palettes come from; black on gold is really hard w/ UI.
What was the major challenge in developing this game?
By far the biggest challenge has been balancing. I have redesigned chunks of mechanics several times trying to get something that worked within my constraints (short play sessions; rapidly escalating gameplay with some element of skill). A more technical challenge is I opted to try ads/iap for the game and pretty in ads has been on ongoing nightmare as the code is often poorly documented and rather brittle.
Any in-game secrets that could be easter eggs for players to discover?
There is nothing I would consider a full fledge easter egg. However, there is a second mode of play and there are a few ways to play the main game that aren’t covered in the tutorial.
Will there be any addition or exciting new updates for the game in the near future?
There is an update that I was planning to do with a few things that I dropped from the initial release. The biggest change is more dishsets to play with.
How much time did it take to get this game developed and what can players expect in updates for this game?
All together the game took about 7 months to develop? Much of the development (especially the last 3 months) have been heavily time constrained due to other obligations though. My process tends to go through a short prototype the basics and see how it plays; the build, play test and refine until I feel I have worked out as many problems in the game.
What are your future plans as a game developer?
The immediate future is support Dishpig! and updates to my other two current live games. Beyond that I had two bigger projects in mind, one of which I was going to start hopefully in the next few months.
How long have you been developing games and what is the most enjoyable aspect of game development according to you?
Well, the first part of the question has several answers depening on what one decides is ‘developing games’. I have worked in the industry at several different studios (and for the past 2 years solo) since 2008. I have made full games as far back as about 1996 (I even ‘owned’ a studio & released a few shareware games then). And I got my start around 1988 when I discovered I could make programs on the C64 my family had.
How many people worked on the development of this game and any interesting dev stories?
Just myself. I am currently a solo dev in the truest form. Well see how things go on the next project though (a close friend really wants to do audio design for me; and I REALLY need to start hiring an artist). Oddly enough I don’t think there are any particularly interesting dev stories on this game.
What are your personal favourite games?
Oh so many… I have been a Civ fan since the beggining. Same with Minecraft. I still play OpenTTD on occasion. I love Katamari Damacy! And Thief 2. And many more that I am forgetting right now. I am not very good with be very specific with favourites…
Any message for our readers?
Play Dishpig! Tell your friends! Tell your not-friends!