We recently came across a unique game titled ‘DERE EVIL EXE’ that was launched on iOS platform and got in touch with the developers of this fun game. Here is our interview with Darius Guerrero, where we get an in-depth glimpse at this game and some interesting aspects of game development:
Tell us a bit about your game and what was it that inspired you to make this game?
DERE EVIL EXE is a culmination of intertwined storylines from three other games set in the same universe: Sorority Rites, The Last Yandere, and DERE EXE: The First Fear. My girlfriend, Daphne, created Sorority Rites. She’s a fan of horror and her interests inspired me to make these games. We didn’t have any formal training as game developers at all. She has a nursing background and I have a bachelor’s degree in Psychology. I saw that she had a lot of games on her phone so I wanted to impress her by making a game myself. Eventually, we ended up together and started our video game company AppSir, Inc.
Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?
Naming the game isn’t something I’m concerned about mostly. The names we pick our mostly weird. DERE EVIL EXE got its name from its prequel, DERE EXE. We just wanted to add the word ‘evil’ in it to make it sound cooler.
The artwork of this game is simply gorgeous. What sort of thought process went behind that?
The first game, DERE EXE, was based on Gameboy-like graphics. The sequel is a homage to Gameboy-color. My thought process is that these games would represent how video game graphics evolve overtime. In the near future, our platformers will be 3D to pay homage to the N64/PSX era.
What was the major challenge in developing this game?
Many people raged playing DERE EVIL EXE and DERE EXE. I had to play these two games thousands of times. That was the most challenging part.
Any in-game secrets that could be easter eggs for players to discover?
Yanna actually appears a bunch of times in level 1. Some people have beaten the Derenoid Bonus Game and discovered some stuff. I actually have no idea how they did that. I mathematically made it so that the ball would speed up too much. There are a bunch of easter eggs on the internet as well.
Will there be any addition or exciting new updates for the game in the near future?
The first game was updated and slightly altered when the sequel was about to release. It’s safe to say that new stuff will arrive for DERE EVIL EXE.
How much time did it take to get this game developed and what can players expect in updates for this game?
Believe it or not, the development of this game took just 5-6 weeks. We develop these games fast, but we never sacrifice quality. We do sacrifice a lot of sleep though.
What are your future plans as a game developer?
These games are carefully crafted and connected story-wise. I am working on releasing these new pieces to the puzzle soon. Aside from the sequels to DERE EVIL EXE and The Last Yandere visual novel, we’re working on other kinds of games. 3D games. Hypercasual games. Puzzle games. Remastered obscure arcade games from 1984. AppSir has a lot of surprises in store for you guys.
How long have you been developing games and what is the most enjoyable aspect of game development according to you?
I am fairly new to developing games. I started 2016. The most enjoyable aspect of game development is the conceptualizing phase. The reason we make these games so fast is we have a pretty clear plan of how things will go from the first minute to the ending. These makes us giddy and excited to make these ideas into reality.
How many people worked on the development of this game and any interesting dev stories?
On DERE EVIL EXE, it was just me, with Daphne in charge of the characters Yanna and Myles. These two came straight out of her visual novel Sorority Rites, so she was the subject matter expert. We had a bunch of artists and musicians contribute their music for this game though, and I couldn’t thank them enough.
The most interesting dev story would have to be that there are some bugs and glitches in these games that I can’t fix, so I pass them off as not a glitch, but a feature.
What are your personal favourite games?
My personal favorite is Sorority Rites. It’s a visual novel, but I love how it sets up a bunch of future games. For games me and Daphne haven’t made though, my personal favorite is the WWE 2K series.
Any message for our readers?
Thank you so much for reading our interview. We had a lot of fun answering these questions. Stay tuned, we’re just getting started. If you want to know more about the lore of the games and want to be up to date with what we’re working on, subscribe to our Youtube channel, follow us on Twitter, and on Instagram . You can also download our games at our website.