We recently came across the hit game titled ‘Cooking Fever’ that is available on iOS platform and got in touch with the developers of this fun game. Here is our interview with Nordcurrent team, where we get an in-depth glimpse at this game and some interesting aspects of game development:
Tell us a bit about Cooking Fever and what was it that inspired you to make this game?
Cooking Fever is a time-management game where players can cook meals in many different restaurants offering varied types of cuisines. The game is a kind of sequel of our earlier freemium cooking game series called Happy Chef. We saw that cooking is very popular topic for mobile game players so we decided to create a larger completely free to play game about cooking.
Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was Cooking Fever the first choice for the name? If not then what were some other options you were looking at?
From the start of development we knew that the word “cooking” must be in the name, and that it must be short and reveal the fast nature of the game. So the name Cooking Fever stuck as a perfect title for such game.
The artwork of this game is simply gorgeous. What sort of thought process went behind that?
The art style took several iterations and big changes before final version. The idea was to create a cartoony and colorful style, but which would be different and more realistic than our earlier Happy Chef series. So the artists did a lot of research and referencing for various food items to create them visually “tasty”.
What was the major challenge in developing this game?
Artists were always hungry when creating all the food assets. On the serious note it was a big task to achieve a difficulty balance and progress curve to keep the players interested and coming back to play more.
Any in-game secrets that could be easter eggs for players to discover?
There are some secret achievements which players need to find out for themselves by trying different things, but let‘s reveal one here – you can get a special achievement if you leave nine of your dishes burning on the stove at the same time.
Will there be any addition or exciting new updates for the game in the near future?
Since the release of Cooking Fever almost four years ago the game had more than a dozen new restaurants added. The team is always developing something new, like cuisine or gameplay feature (we will have some big news soon). It‘s great for us that cooking is such a varied topic and there‘s always something more to do. Our community of fans also help a lot with suggestions what would they like to see next.
How much time did it take to get this game developed and what can players expect in updates for this game?
The game development process took around three years. It might sound a lot, but the game is of much larger scale than our earlier works and the transition from freemium to free to play model also took additional time. And the main idea was iteration, just trying different styles and content schemes, and getting back to drawing board to do something different.
What are your future plans as a game developer?
We are very excited with Cooking Fever reception and global success (the game have almost reached 200 million downloads) so we of course will continue updating and expanding the game. Also the different studio teams experiment further with food topic among others, with several games in development and a recent launch of resource management and cooking game called Happy Cafe.
How long have you been developing games and what is the most enjoyable aspect of game development according to you?
Nordcurrent is the oldest game development studio in our country Lithuania and recently celebrated 15 years anniversary. We worked with many consoles and now focus on mobile devices, published more than 50 games in our history. There are many amazing aspects of game development, but to name one it would be a freedom to create something new which would then be enjoyed by players all around the world.
How many people worked on the development of this game and any interesting dev stories?
The team size changed in various stages, from several people to more than a dozen at some points. From more unusual aspects of development it was really fun and a bit strange to work with sounds for the game.
The strange part was that real cooking sounds are not that nice and interesting to hear, so our sound designer had to think some different ways how to create a pleasing and nice sound, for example, instead of what squeezing a ketchup bottle actually sounds like.
Any message for our readers?
Playing mobile games is an amazing opportunity to not only spend some free time having fun, but discover
lots of things. So my advice for playing Cooking Fever is to try the most exotic cuisines and unusual meals
not only in the game but also in real life.